Sons dos bosses diarios (mods/game_bossfx). Todos CC0 (dominio publico), editados (corte, mixagem, volume, loop):
- amb_turionino.ogg: "Fireplace Sound loop" (opengameart.org/content/fireplace-sound-loop, CC0) + "100 CC0 SFX #2" sfx100v2_thunder_01 (opengameart.org/content/100-cc0-sfx-2, CC0)
- amb_turionzord.ogg: "Mild Wind Background Noise" (opengameart.org/content/mild-wind-background-noise, CC0)
- roar_turionino.ogg: "CC0 Deep Monster Roar" (opengameart.org/content/cc0-deep-monster-roar, CC0)
- roar_turionzord.ogg: "80 CC0 RPG SFX" creature_roar_03 + "80 CC0 creature SFX" roar_02 (opengameart.org/content/80-cc0-rpg-sfx e /80-cc0-creature-sfx, CC0)
- sfx_fire.ogg, sfx_beam.ogg, sfx_field.ogg: "80 CC0 RPG SFX" spell_fire_04, spell_01, spell_fire_07 (CC0)
- sfx_earth.ogg: "80 CC0 RPG SFX" stones_03 + spell_fire_03 (CC0)
- sfx_thunder.ogg: "100 CC0 SFX #2" sfx100v2_thunder_01 (CC0)
- amb_hall.ogg: "Crowd talking / murmur" de trezz77 no Freesound (freesound.org/people/trezz77/sounds/546676/), CC0 — murmúrio abafado do hall dos bosses diários (editado: filtro, compressão, loop)
- sfx_chest.ogg: "100 CC0 SFX #2" sfx100v2_lock_open_01 (opengameart.org/content/100-cc0-sfx-2, CC0) + "80 CC0 RPG SFX" item_coins_02 (opengameart.org/content/80-cc0-rpg-sfx, CC0) — abertura do baú de recompensa
- sfx_lever.ogg: "100 CC0 SFX #2" sfx100v2_switch_01 (opengameart.org/content/100-cc0-sfx-2, CC0) — alavanca ao entrar no boss diário
- sfx_bank.ogg: "80 CC0 RPG SFX" item_coins_03 (opengameart.org/content/80-cc0-rpg-sfx, CC0) — depósito/saque no banco
- sfx_shop.ogg: "80 CC0 RPG SFX" item_coins_01 + item_wood_02 (CC0) — compra de backpack de potion
- sfx_lever_deny.ogg: "100 CC0 SFX #2" sfx100v2_switch_02 (opengameart.org/content/100-cc0-sfx-2, CC0; pitch baixo) — alavanca do boss recusada
- sfx_heal.ogg: "80 CC0 RPG SFX" item_gem_01 + "100 CC0 SFX #2" sfx100v2_metal_hit_01 (opengameart.org/content/80-cc0-rpg-sfx e /content/100-cc0-sfx-2, CC0) — plin curto de cura na sala do boss
- sfx_food.ogg: "Relief - Ahhh" de Sadiquecat no Freesound (freesound.org/people/Sadiquecat/sounds/801137/), CC0 — ao comer fruta roxa (13877–13883)
- sfx_depot.ogg: "Opening Antique Trunk - Latches and Opening" de OverlookHotelRecords (freesound.org/people/OverlookHotelRecords/sounds/271378/) + "80 CC0 RPG SFX" wood_03 (opengameart.org/content/80-cc0-rpg-sfx), CC0 — abertura do locker/depot chest (baú de madeira)
- sfx_market.ogg: "80 CC0 RPG SFX" item_gem_02 + "100 CC0 SFX #2" sfx100v2_switch_01 (opengameart.org/content/80-cc0-rpg-sfx e /content/100-cc0-sfx-2, CC0) — abertura da janela do market
